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Third-Person Fighter Prototype

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Devlog

  • Character Controller Design Document
    July 05, 2018 by bilbaen0
    The Character Controller is the interface that allows a Player to control a Character. It consists of three separate components: the Animator, the Physics Controller, and the Character Data, which int... Continue reading
  • Changelog - Movement Demo
    May 30, 2018 by bilbaen0#changelog
    Page: Redo of all clips. Screenshots added. Message re-written. Bugfixes: Target Minigame: Best Time storage fixed Timer doesn't reset until new game Targets velocity resets properly Character no lon... Continue reading
  • Movement Demo
    May 12, 2018 by bilbaen0
    This demo features a new map, a menu, a full animation pass, and a nearly complete set of moves for the character. Main Menu screen - allows the player to try out the controls, chain key bindings, and... Continue reading
  • Changelog - TargetDemo_v09
    April 27, 2018 by bilbaen0#changelog
    Gameplay In-Game Menu with control display, level select, and quit button. Added a level. Added a target count to the timer. Character Changes Dash-attack gravity & velocity changes. Dropping off a le... Continue reading
  • Changelog - TargetDemo_v07/08
    April 26, 2018 by bilbaen0#changelog
    Gameplay Timer added. Records best time and current. Jump-Squat added to Character state machine. Targets rearranged. Added a Player Velocity debug display, bound to "/". Character Gravity application... Continue reading
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