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Third-Person Fighter Prototype
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Devlog
Character Controller Design Document
July 05, 2018
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bilbaen0
The Character Controller is the interface that allows a Player to control a Character. It consists of three separate components: the Animator, the Physics Controller, and the Character Data, which int...
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Changelog - Movement Demo
May 30, 2018
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bilbaen0
#changelog
Page: Redo of all clips. Screenshots added. Message re-written. Bugfixes: Target Minigame: Best Time storage fixed Timer doesn't reset until new game Targets velocity resets properly Character no lon...
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Movement Demo
May 12, 2018
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bilbaen0
This demo features a new map, a menu, a full animation pass, and a nearly complete set of moves for the character. Main Menu screen - allows the player to try out the controls, chain key bindings, and...
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Changelog - TargetDemo_v09
April 27, 2018
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bilbaen0
#changelog
Gameplay In-Game Menu with control display, level select, and quit button. Added a level. Added a target count to the timer. Character Changes Dash-attack gravity & velocity changes. Dropping off a le...
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Changelog - TargetDemo_v07/08
April 26, 2018
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bilbaen0
#changelog
Gameplay Timer added. Records best time and current. Jump-Squat added to Character state machine. Targets rearranged. Added a Player Velocity debug display, bound to "/". Character Gravity application...
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