Changelog - TargetDemo_v09


Gameplay

  • In-Game Menu with control display, level select, and quit button.
  • Added a level.
  • Added a target count to the timer.

Character Changes

  • Dash-attack gravity & velocity changes. Dropping off a ledge with dash-attack is less punishing.
  • Jumpsquat reduced by 1 frame.
  • Normal attack movement modified. Removed acceleration during attack, velocity is smooth. No more stuttering on entry.
  • Cancel windows for normal attack, dodge-attack, & dash-attack modified.
  • Jumpsquat no longer has a significant impact on momentum transfer.
  • Dodge velocity decay decreased, initial velocity decreased.
  • Gravity lowered slightly.

Bug Fixes

  • State Machine changes to attempt to eliminate multi-jump and flying glitches.
  • Landing upward onto a platform no longer gets you stuck in Jumpsquat.
  • Jump-canceling a dodge was causing the AirDodge cooldown to be set.
  • Jump-canceling the second attack in the air-attack string was broken.
  • Dodging from on-stage to off was registering as AirDodge and not allowing a double jump.
  • Walking off the stage was allowing two double jumps.

Files

target-demo_098.zip 34 MB
Apr 28, 2018

Get Third-Person Fighter Prototype