Changelog - TargetDemo_v09
Third-Person Fighter Prototype » Devlog
Gameplay
- In-Game Menu with control display, level select, and quit button.
- Added a level.
- Added a target count to the timer.
Character Changes
- Dash-attack gravity & velocity changes. Dropping off a ledge with dash-attack is less punishing.
- Jumpsquat reduced by 1 frame.
- Normal attack movement modified. Removed acceleration during attack, velocity is smooth. No more stuttering on entry.
- Cancel windows for normal attack, dodge-attack, & dash-attack modified.
- Jumpsquat no longer has a significant impact on momentum transfer.
- Dodge velocity decay decreased, initial velocity decreased.
- Gravity lowered slightly.
Bug Fixes
- State Machine changes to attempt to eliminate multi-jump and flying glitches.
- Landing upward onto a platform no longer gets you stuck in Jumpsquat.
- Jump-canceling a dodge was causing the AirDodge cooldown to be set.
- Jump-canceling the second attack in the air-attack string was broken.
- Dodging from on-stage to off was registering as AirDodge and not allowing a double jump.
- Walking off the stage was allowing two double jumps.
Files
target-demo_098.zip 34 MB
Apr 28, 2018
Get Third-Person Fighter Prototype
Third-Person Fighter Prototype
Prototype project for a third-person fighter.
Status | Canceled |
Author | bilbaen0 |
Genre | Fighting, Action |
Tags | 3D Platformer, combos, Third Person, Unity |
More posts
- Character Controller Design DocumentJul 05, 2018
- Changelog - Movement DemoMay 30, 2018
- Movement DemoMay 12, 2018
- Changelog - TargetDemo_v07/08Apr 26, 2018