Changelog - TargetDemo_v07/08
Third-Person Fighter Prototype » Devlog
Gameplay
- Timer added. Records best time and current.
- Jump-Squat added to Character state machine.
- Targets rearranged.
- Added a Player Velocity debug display, bound to "/".
Character
- Gravity application modified.
- Shorthop and Fulljump velocity application changed to remove bug. Jump heights modified to compensate for JumpSquat & new gravity.
- Block-Attacks velocity application is now acceleration based. Cancelling it immediately results in less jump distance than timing a little bit later.
- Ground attack movement changed.
- Air-Attack velocity can now be modified with the forward and back keys. Or left alone with neutral input.
Bug-Fixes
- Double-Jump velocity application was incorrect when player was inputting a direction while double-jumping.
- Removed one of the ways to fly.
- Removed a state-machine bug causing dodges out of normals to be air-dodges.
Files
target-demo_08hotfix.zip 24 MB
Apr 27, 2018
target-demo_08.zip 24 MB
Apr 26, 2018
Get Third-Person Fighter Prototype
Third-Person Fighter Prototype
Prototype project for a third-person fighter.
Status | Canceled |
Author | bilbaen0 |
Genre | Fighting, Action |
Tags | 3D Platformer, combos, Third Person, Unity |
More posts
- Character Controller Design DocumentJul 05, 2018
- Changelog - Movement DemoMay 30, 2018
- Movement DemoMay 12, 2018
- Changelog - TargetDemo_v09Apr 27, 2018